CopyMe: Games for Facial Expression Recognition and Crowdsourcing
CopyMe is a facial expression recognition game aimed at assisting the emotional development of children, particularly those with autism spectrum disorders (ASD). The game provides real-time feedback to encourage the practice and recognition of facial expressions in an engaging manner.
BeFaced is a casual game developed to crowdsource facial expression data. By prompting players to mimic specific expressions, the game collects a diverse set of facial expression images, contributing valuable data for training and improving facial expression recognition systems.
🔬 Project Members
- Chek Tien Tan
- Natalie Harrold
- Daniel Rosser
- Hemanta Sapkota
🏆 Outputs
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CopyMe: An Emotional Development Game for Children
Harrold, N., Tan, C. T., & Rosser, D. (2014). CopyMe: An Emotional Development Game for Children. In CHI ‘14 Extended Abstracts on Human Factors in Computing Systems (pp. 100–106). Association for Computing Machinery. https://doi.org/10.1145/2559206.2574785 -
BeFaced: A Casual Game to Crowdsource Facial Expressions in the Wild
Tan, C. T., Sapkota, H., & Rosser, D. (2014). BeFaced: A Casual Game to Crowdsource Facial Expressions in the Wild. In CHI ‘14 Extended Abstracts on Human Factors in Computing Systems (pp. 106–111). Association for Computing Machinery. https://doi.org/10.1145/2559206.2574773 -
Apple App Store Releases: (Not updated for a long time, so may not be available anymore)
- CopyMe
- BeFaced
💡 Keywords
Facial Expression
, Autism
, Crowdsourcing
, Game
, Emotion Recognition
, Accessibility